

Experience pointsĮxperience points are pretty easy to come by as the Scoundrel. The ‘X’ Level cards are well worth adding to the starting hand. You can see from the starting cards that the focus is on melee, poison, and moving swiftly. Starting cards Level 1 starting cards for the Scoundrel in Gloomhaven Level 1 and X starting cards for the Scoundrel in Gloomhaven She has a couple of ranged abilities which are useful for when you can’t get to the front lines.

The Scoundrel poisons monsters at every opportunity which will continue to cause them damage after you’ve moved away. No monsters adjacent to allies? Then her damage will be average. All she needs is to engage monsters that are adjacent to allies. The Scoundrel can deal massive damage in the right circumstances. And you’ll use your knack for traps to disarm them before they can hinder your allies. You will be using your quick hands to grab way more loot than the rest of your party. If allies and monsters aren’t in positions that benefit you, your damage is low and your turn feels very frustrating. You’ll always be trying to get yourself into the best position to get the damage bonuses for monsters adjacent to your allies.

You’ll be using invisibility whenever you can to bolster your damage with stealth. The cards encourage you to dart in, do your thing and dash away again. Playing the Scoundrel feels like playing a ninja. With her stealth abilities and quick movement, no one even sees her when she dashes through the room!Īptly named the Scoundrel, she always has one eye on the loot and can grab it before it even touches the floor! What it’s like to play She can do a big amount of damage if she’s in the right place at the right time. Scoundrel Scoundrel miniature and character board in Gloomhaven Overview Stop reading here if you don’t want to know any more about the starting classes! The boxes for the Gloomhaven starting classesĦ. There are no scenario or campaign spoilers in this guide. This guide has pictures of each character board, their miniature and the Level 1 and X starting ability cards. Then I look at the damage, experience points, looting, health, initiative, movement, stamina, starting cards, perks, and why I rank it where I do. More detailed overviews and ranksįor each class, I write a brief overview and what it’s like to play. Tinkerer Symbol for the Tinkerer in GloomhavenĪ versatile support class with heals and buffs, who does damage with crazy items, potions, and contraptions. Spellweaver Symbol for the Spellweaver in GloomhavenĪ mage which uses elemental magic to blast monsters from a distance and who can summon a ranged ally. The rogue who can go invisible, poison monsters, and deal high damage in the right situations.

Scoundrel Symbol for the Scoundrel in Gloomhaven Mindthief Symbol for the Mindthief in GloomhavenĪ complex melee character that can buff allies and weaken monsters with mind control and summon a melee ally. Cragheart Symbol for the Cragheart in GloomhavenĪ solid melee and ranged earth elemental class with minor healing abilities. The tank that can do a fair amount of damage and push monsters into harm’s way. One line overviews of the Gloomhaven starting classes and symbols Brute Symbol for the Brute in Gloomhaven What are the Gloomhaven starting classes? I recommend you read this guide so you can choose a Gloomhaven starting class that sounds fun to you. If you use a link and buy something, I may get a commission at no extra cost to you. Hi! This post may contain affiliate links to online stores.
